We start by constructing a fan, which consists of a single cone and all of its faces:
i1 : C = coneFromVData matrix {{1,0,0},{0,1,0},{0,0,1}}
o1 = C
o1 : Cone
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i2 : F = fan C
o2 = F
o2 : Fan
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By this, we have already constructed the fan consisting of the positive orthant and all of its faces. The package saves the generating cones of the fan, which can be accessed by:
i3 : maxCones F
o3 = {{0, 1, 2}}
o3 : List
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Now we could expand the fan by adding more cones, for example the following:
i4 : C1 = coneFromVData matrix {{1,0,0},{1,1,0},{0,0,-1}}
o4 = C1
o4 : Cone
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But in this case we can not, because the two cones are not compatible, i.e. their intersection is not a face of each. So, when one tries to add a cone to a fan that is not compatible with one of the generating cones of the fan, the function
addCone gives an error. For two cones one can check if their intersection is a common face by using
commonFace:
i5 : commonFace(C,C1)
o5 = false
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Since the intersection of both is already computed in this function there is a different function, which also returns the intersection, to save computation time when one needs the intersection afterward anyway:
i6 : (b,C2) = areCompatible(C,C1)
o6 = (false, C2)
o6 : Sequence
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i7 : rays C2
o7 = | 0 1 |
| 1 1 |
| 0 0 |
3 2
o7 : Matrix ZZ <--- ZZ
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So we can make the cone compatible and add it to the fan.
i8 : C1 = coneFromVData matrix {{1,0,0},{0,1,0},{0,0,-1}}
o8 = C1
o8 : Cone
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i9 : F = addCone(C1,F)
o9 = F
o9 : Fan
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Instead of creating a fan with one cone and then adding more cones, we can also make a fan out of a list of cones:
i10 : C2 = coneFromVData matrix {{-1,0,0},{0,1,0},{0,0,1}};
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i11 : C3 = coneFromVData matrix {{-1,0,0},{0,1,0},{0,0,-1}};
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i12 : C4 = coneFromVData matrix {{-1,0,0},{0,-1,0},{0,0,1}};
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i13 : C5 = coneFromVData matrix {{-1,0,0},{0,-1,0},{0,0,-1}};
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i14 : F1 = fan {C2,C3,C4,C5}
o14 = F1
o14 : Fan
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Furthermore, we could add a list of cones to an existing fan:
i15 : C6 = coneFromVData matrix {{1,0,0},{0,-1,0},{0,0,1}};
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i16 : C7 = coneFromVData matrix {{1,0,0},{0,-1,0},{0,0,-1}};
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i17 : F1 = addCone( {C6,C7}, F1)
o17 = F1
o17 : Fan
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So,
fan and
addCone are the methods to construct fans ''from scratch'', but there are also methods to get fans directly, for example
normalFan, which constructs the inner normal fan of a polytope.
i18 : P = hypercube 4
o18 = P
o18 : Polyhedron
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i19 : F2 = normalFan P
o19 = F2
o19 : Fan
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Now we have seen how to construct fans, so we turn to functions on fans, for example the direct product (
directProduct:
i20 : F3 = fan {coneFromVData matrix {{1}},coneFromVData matrix {{-1}}}
o20 = F3
o20 : Fan
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i21 : F1 = F3 * F1
o21 = F1
o21 : Fan
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The result is in the direct product of the ambient spaces.
Of course, we can check if two fans are the same:
i23 : F1 == F2
o23 = false
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A bit more on fans can be found in part 2:
Working with fans - Part 2.