Description
interiorVector takes the rays of the
Cone, computes the sum and divides by the gcd to get a primitive vector.
i1 : P = cyclicPolytope(3,4)
o1 = {ambient dimension => 3 }
dimension of lineality space => 0
dimension of polyhedron => 3
number of facets => 4
number of rays => 0
number of vertices => 4
o1 : Polyhedron
|
i2 : C = posHull P
o2 = {ambient dimension => 3 }
dimension of lineality space => 0
dimension of the cone => 3
number of facets => 3
number of rays => 3
o2 : Cone
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i3 : interiorVector C
o3 = | 3 |
| 6 |
| 14 |
3 1
o3 : Matrix ZZ <-- ZZ
|