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proximum -- computes the proximum of the Polyhedron/Cone to a point in euclidian metric

Synopsis

Description

For a point p and a Polyhedron P or a Cone C, proximum computes the point in P or C with minimal euclidian distance to p.
i1 : P = crossPolytope 3

o1 = {ambient dimension => 3           }
      dimension of lineality space => 0
      dimension of polyhedron => 3
      number of facets => 8
      number of rays => 0
      number of vertices => 6

o1 : Polyhedron
i2 : p = matrix {{1},{2},{3}}

o2 = | 1 |
     | 2 |
     | 3 |

              3       1
o2 : Matrix ZZ  <-- ZZ
i3 : q = proximum(p,P)

o3 = | 0 |
     | 1 |
     | 0 |

              3       1
o3 : Matrix QQ  <-- QQ

Ways to use proximum :

For the programmer

The object proximum is a method function.