A source of light for a 3d SVG picture. This corresponds to the SVG "specular" lighting, use the property Specular. The location is given by Center. By default a Light is invisible (it has opacity 0) and is unaffected by matrix transformations outside it (Static true).
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Do not use the same Light object multiple times within the same GraphicsObject.
The object Light is an instance of the type GraphicsType, with ancestor classes Circle < Ellipse < GraphicsObject < GraphicsAncestor < HashTable < Thing.